madsoft:

Weekly Feature: Crushing Blow - An Active Soldier Skill
The soldier winds up to deliver a tremendous final blow to a weakened enemy.
Soldiers are trained to eliminate their opponents. Hesitation is not in their lexicon. So when an enemy hovers perilously close to death, soldiers aim to take advantage of the opportunity. Summoning their limited nanobot reserves, the soldier channels their energy into a final, bone-shattering strike. Every point placed in Crushing Blow increases the ferocity of that attack.
Crushing Blow is an active skill only accessible to the Soldier class and its advancements. Click here to read more about soldiers.
Don’t forget to check back next Tuesday for more from the world of Project: Velyria!

madsoft:

Weekly Feature: Crushing Blow - An Active Soldier Skill

The soldier winds up to deliver a tremendous final blow to a weakened enemy.

Soldiers are trained to eliminate their opponents. Hesitation is not in their lexicon. So when an enemy hovers perilously close to death, soldiers aim to take advantage of the opportunity. Summoning their limited nanobot reserves, the soldier channels their energy into a final, bone-shattering strike. Every point placed in Crushing Blow increases the ferocity of that attack.

Crushing Blow is an active skill only accessible to the Soldier class and its advancements. Click here to read more about soldiers.

Don’t forget to check back next Tuesday for more from the world of Project: Velyria!

URGENT MESSAGE TO GAME DEVELOPERS

Timelines in RPGs are the worst. Trash your side missions and make sure no one ever talks about anything relevant or you just

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invocative:

I’m going to express all my emotions this way from now on.

Exciting Tile Isle News!

madsoft:

Hello, friends!

It’s Tim here with an announcement about some of the amazing things going on with Tile Isle!

First, I wanted to mention a little bit about my 1-Game-a-Month project. Earlier this year, I launched a project to make a complete game every month. Some interesting games came out of the project, but I decided to shake things up a bit and end the experiment in order to regroup, and launch into bigger and better games. I guarantee you that this decision is only going to lead to more amazing things!

First, I went on a search for someone to join me in making these new games, and have decided to bring on Tim Snyder to be the other half of Tile Isle. Yes, that’s right, Tile Isle now has twice the Tims for your gaming pleasure!

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Tim is a St. Louis Artist and Game Designer who has been active in the local game development community for even longer than I have, and a veteran of several game jams. Expect to see some great things out of Tim as soon as we’re ready to show them off!

In order to keep with the idea of making smaller games and releasing them quickly, we are going to launch a new line of games, dubbed “Tile Isle Minis!” These games will be released, roughly, every two months on PC and Android. They will be similar in scope to the 1GAM games, but much more polished, better-looking, and more refined (since there will two Tims working on them). These games will be available for sale for a very small, undetermined price, and we’ll be unveiling the first of these games soon!

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Next, in an effort to help us fund our projects, we’ve decided to launch a Patreon campaign. By pledging a small amount to us each month, you can directly support the development of our games - while also getting involved in the development process to a certain extent. Stay tuned for the official launch of the Patreon campaign with more details soon!

But wait! There’s more! On September 13th, we’ll be at the PixelPop Festival, a 1-day Gaming, Game Development, and Music celebratory festival at Webster University! We’ll be showing off our games (including our latest project) and having a great time, so be sure to check that out!

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I think that about covers everything for now! Until then, check out our brand new website! I’ll try to keep making new announcements as frequently as possible, so check back regularly and keep an eye on our Facebook page and Twitter stream!

Thanks for playing with us!

-Tim

 

vineweaver:

Video games are so weird. Hey you just killed a giant goat man, have a pair of shoes you’re not intelligent enough to wear.

My first commission! I made this baby Groot for a friend. While I used the movie as a reference, I made a few changes to the model (namely bigger eyes and less delicate leaves). These pictures really don’t do the fellow justice. I’m so proud of how he turned out.

Baby Groot was made with a wire armature, polymer clay, chalk pastels, and green model scenery turf. The dirt is made from decorative gravel.

I am open to commissions. Message me here on tumblr for my prices.

Meet Pandaball, the star of my new writing project.

Meet Pandaball, the star of my new writing project.

madsoft:

Weekly Feature: The Solus Armour Set - Level 60 Equipment Set
Before throwing its support behind Project: Velyria, the Homeworld government sent a manned mission to observe the sun’s dying throes. This suit was designed for those workers responsible for external starship repairs during the mission. Its hardened plates are capable of withstanding augmented levels of radiation, even in the event of a solar storm.
Colonists must always be equipped with armour to cover their entire body, including one head piece, one body piece, and pieces to cover the arms and legs. However, there is no restriction on mixing and matching sets by substituting different pieces for one another. Feel free to experiment with different armour combinations to optimize your battle readiness.
Click here for more information on the Worker classes.
Don’t forget to check back next Tuesday for more from the world of Project: Velyria!

madsoft:

Weekly Feature: The Solus Armour Set - Level 60 Equipment Set

Before throwing its support behind Project: Velyria, the Homeworld government sent a manned mission to observe the sun’s dying throes. This suit was designed for those workers responsible for external starship repairs during the mission. Its hardened plates are capable of withstanding augmented levels of radiation, even in the event of a solar storm.

Colonists must always be equipped with armour to cover their entire body, including one head piece, one body piece, and pieces to cover the arms and legs. However, there is no restriction on mixing and matching sets by substituting different pieces for one another. Feel free to experiment with different armour combinations to optimize your battle readiness.

Click here for more information on the Worker classes.

Don’t forget to check back next Tuesday for more from the world of Project: Velyria!

Rex from Me and My Dinosaur 2 finally got a paint-job. I ended up axing the idea of creating a mould out of him. He was a too lopsided. I will try again at some point. He’s still pretty stinkin’ cute.