fyuzhn replied to your post “Have you ever met someone so disgustingly nice and well-mannered that…”

Well, I mean, were they REALLY creepy deaths or just simple beheading by showerheads? Cause your supervisor could be overreacting is all.

Here’s a select few examples:

  • You will accidentally walk into a wasp nest and as you flee from the swarm, you will tumble into an open manhole.
  • After eating twelve boxes of Kraft Dinner and drinking six two-litres bottles of Diet Mountain Dew, you will suddenly explode.
  • You will fall in love with a cactus and you will attempt to show your affection… physically.

I thought it was funny? Apparently even goofy deaths are considered creepy by the average person.

Have you ever met someone so disgustingly nice and well-mannered that you just

madsoft:

As a thank you for getting Project: Velyria’s Facebook page up to 1700 Likes, here’s a new preview!
We’ll post the next one at 1800 likes, so don’t hesitate to spread the word, invite your friends, and like our Facebook page if you don’t already! Also, don’t forget that you can use your referral links to earn bonus rewards before the game launches!
You can go vote for what preview you would like to see next on the preview voting page!
Like Us On Facebook!

madsoft:

As a thank you for getting Project: Velyria’s Facebook page up to 1700 Likes, here’s a new preview!

We’ll post the next one at 1800 likes, so don’t hesitate to spread the word, invite your friends, and like our Facebook page if you don’t already! Also, don’t forget that you can use your referral links to earn bonus rewards before the game launches!

You can go vote for what preview you would like to see next on the preview voting page!

Like Us On Facebook!

Knock, knock.

Who’s there?

Overwhelming anxiety.

Overwhelming anxiety who?

image

madsoft:

Weekly Feature: The Echelon Fighter Set - Level 25 Equipment Set
The Basic Soldier Preparation Program offers three levels of distinction upon graduation: the low, the high, and the Echelon. Only those strong enough, fast enough, smart enough are capable of ascending to the ranks of the Echelon. Beyond bragging rights, Echelon alumni are granted many special privileges, from posts in the Grand Capital to invitations to extravagant government parties. Fighters, however, do not find comfort in the luxuries of government-funded life. Instead, most Echelon fighters claim only one prize, the Echelon armour set, and return to their peers to begin their duty.
While armour pieces can be earned by completing quests or by exploring the mines of Velyria, Armour Architects are the only colonists capable of crafting new equipment. Catalysts, created by Hackers, can be used when crafting armour to enhance the piece’s stats. Crafted and found equipment can be traded between players using the messaging system.
Click here to read more about crafting and professions!And click here for more information on the Soldier classes.
Don’t forget to check back next Tuesday for more from the world of Project: Velyria!

madsoft:

Weekly Feature: The Echelon Fighter Set - Level 25 Equipment Set

The Basic Soldier Preparation Program offers three levels of distinction upon graduation: the low, the high, and the Echelon. Only those strong enough, fast enough, smart enough are capable of ascending to the ranks of the Echelon. Beyond bragging rights, Echelon alumni are granted many special privileges, from posts in the Grand Capital to invitations to extravagant government parties. Fighters, however, do not find comfort in the luxuries of government-funded life. Instead, most Echelon fighters claim only one prize, the Echelon armour set, and return to their peers to begin their duty.

While armour pieces can be earned by completing quests or by exploring the mines of Velyria, Armour Architects are the only colonists capable of crafting new equipment. Catalysts, created by Hackers, can be used when crafting armour to enhance the piece’s stats. Crafted and found equipment can be traded between players using the messaging system.

Click here to read more about crafting and professions!
And click here for more information on the Soldier classes.

Don’t forget to check back next Tuesday for more from the world of Project: Velyria!

  

jingledink:

a compilation of my favorite moments from the “amazing frog?” video (x)

Screenshot Saturday #2

madsoft:

Hello everyone!

It’s Saturday again, which means it’s time for more screenshots! As promised in last week’s post, today’s screenshots are from the combat screen.

The only times we’ve shown off the combat screen were in the trailer and on the website. For reference, this is how the combat UI used to look:

image

As you can see, we initially planned to use a tab system in the sidebar to allow you to switch between skills and usable items. However, we deemed this UI less than ideal; there was too much wasted space and we believed it could stunt your ability to plan out an attack strategy.

Also, the initiative in the top left corner felt bulky and its animations were clunky and unattractive.

Now, here is a screenshot of the updated combat UI:

image

The new interface is cleaner and feels less cramped, even though there actually are more elements visible than in the former UI.

Firstly, you will notice that both skills and usable items are visible at the same time. The menus are collapsible, but the newly added hotbars allow you to plan your strategy without having to constantly expand and collapse the menus.

Speaking of hotbars, it took us a surprising amount of time to include them in the game, being that they are a staple in many MMORPGs, but until now, we couldn’t find a role for them to fill. In combat, the hotbars can be changed dynamically, allowing you to alter your default strategy when confronted with new enemies. Outside combat, you can set up your hotbars by visiting the inventory or skill training menus. Selecting skills and items is as easy as pressing the assigned number or shift-number combination on your keyboard, speeding up combat significantly.

Additionally, you will notice the “Valid Targets” box in the bottom left corner. This is also a new feature which we thought would make the combat more accessible and user-friendly. This box only shows up when you have a skill or item selected and it only shows you which targets your selection can be applied to. That way, you do not have to read the item or skill’s description to find out what targets are valid and you don’t need to move your cursor over the monsters on the screen to see if a skill can be applied to them.

We’ve also made everything feel more interactive by adding animations and transitions. Here is a gif of the combat sidebar in action:

image

Finally, we got rid of the bulky elements that used to cover up the background on the right side and replaced them by semi-transparent boxes. This makes the interface feel lighter and allows you to focus on what’s really important. The initiative was also reworked to look more straight-forward. The different sized bubbles allow you to immediately understand who’s turn it currently is. Here is a gif of them in action:

image

We hope you enjoyed this sneak peek into Project: Velyria’s UI. We’d love to hear your feedback so we can continue to improve prior to the game’s release.

Next Saturday, we’ll be showing off some of the message and trading UI!

sailor moon crystal op | moon pride
madsoft:

Weekly Feature: Auto-Repair - A Passive Worker Skill
Pain. Sweat. Blood. The worker finds strength in the agony, and a small portion of their vitality is restored.
Workers have been hardened by years of manual labour in some of the Homeworld’s most treacherous environments. The sweet burn of their muscles during the heat of battle can well replicate the sixteen hour bioplasma harvesting shifts common in the lower mines of Naminth. By training their Auto-Repair skill, workers can harness the ensuing flood of endorphins to regain some health while fighting.
Auto-Repair is a passive skill only accessible to the Worker class and its advancements.
Click here to read about them. Don’t forget to check back next Tuesday for more from the world of Project: Velyria!

madsoft:

Weekly Feature: Auto-Repair - A Passive Worker Skill

Pain. Sweat. Blood. The worker finds strength in the agony, and a small portion of their vitality is restored.

Workers have been hardened by years of manual labour in some of the Homeworld’s most treacherous environments. The sweet burn of their muscles during the heat of battle can well replicate the sixteen hour bioplasma harvesting shifts common in the lower mines of Naminth. By training their Auto-Repair skill, workers can harness the ensuing flood of endorphins to regain some health while fighting.

Auto-Repair is a passive skill only accessible to the Worker class and its advancements.

Click here to read about them. Don’t forget to check back next Tuesday for more from the world of Project: Velyria!